320 E-Portfolio
Final Project Microscene
For this project we were given free reign to model and texture a scene however we wanted as long as we made a scene and at least 10 assets for the scene. For my scene I decided to make a waterside dock camping scene, which I encountered an issue while creating the ground and water. The main issue was trying to get the shape I wanted to extrude, which I tried to make a NURBS Curve but instead I had to create a circle and shape all of the vertex points to what I wanted instead.
VW Bus Microscene
For the VW Bus we were tasked with creating UV maps, textures, and materials for the bus model that we were given. This project was rough, I had a few issues close to the finishing date of the project that caused me to submit it late. After thinking I had finished creating my UV's when importing to substance painter, the maps would be remade. After hours of troubleshooting, the problem was discovered as an object that wasn't UV'd but duplicated exactly on the one did have a UV map. After finding that issue the process went smoothly.
SciFi-Assignment
In this project we were given either a Tie interceptor or a X-Wing from star wars, as well as a crate to UV and texture. I chose the Tie interceptor for my object which was very simple, the only problem I encountered was having to redo my layout after duplicating and moving the wings to fit the model. The crate had a few issues that I encountered such as some of the UV maps being flipped when I transferred them to Substance. The texturing process went smoothly after fixing the issues with the UV maps, along with the importing the scenes to unity. Setting up and lightning the scene in unity was very fun and I didn't have any problems with it.
Charcuterie Board
The charcuterie board project was not a fun project for me mainly because of my time management during the process. When I finished texturing and setting up the scene I realized that I was required to make additional models and textures. I realized this too late so I was unable to do those parts in the time limit. However I did have fun when combining textures in substance to help create the materials I wanted for objects in the scene. Other than the time issues I had no trouble with UVing and texturing process.
Normal Stamps
The normal stamp project was learning how to paint normal stamps on meshes, we were given a spider bot model that we textured along side a tutorial. After being placed in substance and textured, we created normal stamps to be imported into substance and painted onto the model. I encountered a problem with submitting the project because I didn't save the images of one of my normal stamps. The project was then rendered in Substance painter where we learned to use rendering tools that are provided to us.
Low Poly Wall
For the Low Poly wall assignment we were tasked with creating a wall and then making that wall into a mask to place onto a flat plane with baking it onto the flat plane. It was very interesting to see how we can bake high poly mesh without doing any UV work. I had one issue that I could not figure out how to fix by the time the project was due, which was I made wiring on the sci fi door but it did not bake onto the plane.
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