373 Game Sprint #2

    When I was working on the water tower that was unfinished from the previous week I had discovered that I was very much under the tri limit that we had set for the asset. I had tried to figure out a way to maybe get closer to the limit by adding more details like nails, and debating adding ropes, however the way that the tower was looking seemed to be very nice and how I wanted it to look.  The nails and extra details can be added during the texturing process.  The barrel at the bottom of the tower is actually the barrel from the previous props that I designed, because the faucet on the barrel is adjustable it can easily be implemented into the other assets. The UV mas on the tower is complete, it was rough when I took until about halfway through the modeling to start doing them, which caused me to have to delete many objects to duplicate the now UV'd pieces.




    The next prop that I had completed for this week is the weapon box that is on nearly every building in the island.  It was a pretty simple prop throughout, mainly being made up of planks for the majority.  The hinges were the most detailed part of the model, because of the circular hinges on the ends.  The dagger was very simple to make, and it goes into the top of the box without going all the way through so I was able to save some on my tri count.  The UV map on the weapon box is not complete, however there is progress and it is pretty simple props.




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