373 Sprint #4 Luca Maggio
In this week I was deciding do to some very important pieces to the island, to help make it feel much more natural and less empty with the rocks scattered around the island, as well as working on the docks, which can also be used as walkways on the island.
The docks were not extremely difficult, however my main concern was keeping their tri-count lower than our recommended because this piece will be repeated around the scene many times, I also decided to make it modular and able to snap onto each other piece of the dock. The dock was split into three pieces, the main dock, the stairs, and the end of the dock. The end of the dock is not required to be the end of a dock piece, but it allows to have some diversity with how the docks look around the scene. There was also a smaller set of stairs that I created to allow access to the shipwright shop. The dock and stairs all share a UV sheet, which was a bit difficult to fit all of the pieces, while leaving room to add other parts to the sheet.
The other pieces that I created for the project this week was the Central rocks, and the large rocks that will be placed around the island to fill space and to be one of the major parts of the set. The main process for creating was learning the sculpt tool. I would either make a cube or a dodecahedron and then make the very basic shape with the vertex tool, but then I would add many subdivisions to make it extremely high poly to sculpt it into the final shape that I wanted the rock to look like. Once I had the rock in the shape I wanted as extremely high poly, I used the mesh reduce tool to bring them down to a reasonable amount of tri's. The rocks will all share a UV sheet to allow them to be large but have high quality textures.
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