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Showing posts from May, 2022

320 E-Portfolio

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Final Project Microscene     For this project we were given free reign to model and texture a scene however we wanted as long as we made a scene and at least 10 assets for the scene.  For my scene I decided to make a waterside dock camping scene, which I encountered an issue while creating the ground and water.  The main issue was trying to get the shape I wanted to extrude, which I tried to make a NURBS Curve but instead I had to create a circle and shape all of the vertex points to what I wanted instead. VW Bus Microscene     For the VW Bus we were tasked with creating UV maps, textures, and materials for the bus model that we were given.  This project was rough, I had a few issues close to the finishing date of the project that caused me to submit it late.  After thinking I had finished creating my UV's when importing to substance painter, the maps would be remade.  After hours of troubleshooting, the problem was discovered as an object th...