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Showing posts from April, 2023

373 Game Sprint #3

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 This week I was not able to get as much work done as I wanted to, I was able to finish creating the tent for the Gold Hoarders, however I wasn't able to UV all of it.  There were a few issues that I had to overcome while creating this building, such as finding a way to make a material look like cloth without using N-Cloth, creating lower poly nets as well as UVing them, all while staying under the Tri limit. The other pieces that I was able to finish this week is the wooden docks, they could also be used as the walkways around the islands, and they do in fact Tile so it will be easy to have connected paths, I plan on finishing the other pieces of the docks to have fully tileable pathways for the project. The final thing I was able to finish this week was Creating UV's for the Armory Box.

373 Game Sprint #2

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     When I was working on the water tower that was unfinished from the previous week I had discovered that I was very much under the tri limit that we had set for the asset. I had tried to figure out a way to maybe get closer to the limit by adding more details like nails, and debating adding ropes, however the way that the tower was looking seemed to be very nice and how I wanted it to look.  The nails and extra details can be added during the texturing process.  The barrel at the bottom of the tower is actually the barrel from the previous props that I designed, because the faucet on the barrel is adjustable it can easily be implemented into the other assets. The UV mas on the tower is complete, it was rough when I took until about halfway through the modeling to start doing them, which caused me to have to delete many objects to duplicate the now UV'd pieces.     The next prop that I had completed for this week is the weapon box that is on nearly e...

373 E-portfolio sprint 1

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 In this first week we spent the fist bit gathering information and deciding on what game scene we wanted to do, we decided on a location from the game Sea Of Thieves.  After deciding, we started finding reference for the objects that we were designing.  So far I have worked on two of the medium sized props, a barrel that can be changed to have a spout for liquid to come out.  The other object that I had finished is a crate used for carrying animals in game, however in our scene it will be used as a decoration piece.  The large scale prop that I have been working on for this week is a water tower that will be in our scene. It will be one of the larger props in our scene and will have a much higher poly-count and many more parts for the prop.  I had to install the game to record a video for our references to give to the other other members of our group.   The Animal Crate was fairy hard to keep under the limit that we had set for it, because there ...