Posts

Showing posts from May, 2023

373 Final Game Final Product Post

Image
  For this project my group decided to recreate Sanctuary Island from Sea of Thieves.  As the scene was an island, I felt that we could get a good scene from it within the time frame, with our skills with modeling, texturing, and coding.  The mood of the scene is supposed to be calming, the scene at sunset with the sound of waves and the singing in the bar makes it seem like a crew trying to relax for the night after an adventure.  Personally for me I did not have too many problems when making my models and texturing.  The only issues I encountered were when I was using GitHub to work on a collaborative Unity project, I have never used Git so it was mainly just the learning curve of me, which group members helped with.  There was also an issue with uploading textures to models in unity, however it was just an outdated model that we were trying to apply the textures to. The maximum tri limit that we had on the scene was 500,000 which we had set limits for ea...

373 Sprint #4 Luca Maggio

Image
     In this week I was deciding do to some very important pieces to the island, to help make it feel much more natural and less empty with the rocks scattered around the island, as well as working on the docks, which can also be used as walkways on the island.      The docks were not extremely difficult, however my main concern was keeping their tri-count lower than our recommended because this piece will be repeated around the scene many times,  I also decided to make it modular and able to snap onto each other piece of the dock.  The dock was split into three pieces, the main dock, the stairs, and the end of the dock.  The end of the dock is not required to be the end of a dock piece, but it allows to have some diversity with how the docks look around the scene.  There was also a smaller set of stairs that I created to allow access to the shipwright shop.  The dock and stairs all share a UV sheet, which was a bit difficult t...